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Supernatural Legacy: The Coven (Witches)

Fourth and Final one! The Setup: Create one YA Witch. Move into an empty lot of your choice, build a small hut with a garden area. The hut should contain no more than: - 1 cheap bed - a cheap bathroom set - 1 cheap fridge, a stove (can be more expensive, you dont wanna burn your new home down), 1 counter - a dining table and two chairs - a fireplace Fence off your garden, then set your funds to 500 The Rules: - Set your seasons to 15 days each - Lunar cycle is on - 35 days in YA stage, everything else is up to you - you can only take self-employed careers - Your founder must be self employed as an Alchemist and have the Alchemy Artisan LTW - You must grow your own food. Only buy from the Grocery Store for planting purposes - Your founder must max the witch hidden skill - You must cure all zombies that show up on your lawn during full moons - Each witch in your Coven must have a small pet or a cat as a familiar. - If one of your Coven members falls below good frien

Supernatural Legacy: The Hunters (Vampires)

The Setup: Create up to two YA Vampires - they CANNOT be a couple. If you create two, make them siblings. One of them is your founder, the other can be their second in command. Your founder should have the "Turn the Town" LTW. Move them into a lot of your choice and get crackin'. After you've built them rudimentary shelter, set your funds to 1.000. The Rules: - You are allowed, even encouraged to give your Sims jobs. - You may not have Children of your own. Expand your household only by turning Sims into Vampires and having them move in. - You are allowed one (1) plasma juice box from the fridge per day. That is, across your entire household. You may raid the hospital whenever you like for supplies. - As soon as you are able to, your Sims sleeping quarters (use the Altar) must be in an underground crypt. Your above ground house is a facade for potential visiors - keep your basement access concealed! - You may not purchase the Immortal LTR. - You may buy Vampiri

Supernatural Legacy: The Fair Folk (Fairies)

Number two, here come the fairies! Setup: Create a YA Fairy. Any gender is okay, any looks, any traits. They must have one of the fairy-related Aspiration, a gardening aspiration or the Alchemy aspiration. Put them on the largest lot in your neighborhood, give them a tent and a fireplace, then set their funds to 100. Go to the Grocery Store and buy some produce, then plant it. Rules: - Lifespan and seasons set to normal, Lunar Cycle is on - No jobs, except for self-employment - no cheating, obviously - No selling from inventory! Use the Grocery Store for selling produce, and the Consignment Stores for everything else! - Spouses and adopted children must be converted into Fairies! - Your founder and every Heir must max out the Following skills: Fairy Magic, Nectar Making, Charisma, Gardening - You may not build a large house. Spread out little huts over your lot that contain Bathrooms, Skill objects, living rooms etc. Use the Fairy Castle for as much as possible! - Your Fa

Supernatural Legacy: The Pack (Werewolves)

The Setup: Create two YA Werewolves. These will be your Founders/first Alpha couple. Move into a 64x64 lot, buy a tent and a fireplace, then set your funds to 0. Go testingcheats and delete your school. The General Rules: - You must always have an Alpha couple. That is the couple that reproduces and leads. They can be Male and female or same sex, if you have the Nraas Woohooer that lets same sex couples reproduce. - You are not allowed to have a job. Make money collecting and doing other moneymaking activities. - Set the age spans and seasons to whatever you want - Each Rank has their own little hut, once you have enough money to build these poor people boxes to live in. Lock the doors and specify Sims to access them. - You may only eat raw meat or vegetables/fruit you find and/or grow. - During Full Moons, Max out and freeze everybody’s needs, but you must send everyone YA and up out all over the map to hunt. Both of your Alphas lead their groups to different areas. In the

The Nightfall Challenge

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This is obviously heavily inspired by MistyDW's Doomsday Countdown over on MTS Dark shadows gather over your world. The forces of hell rise every night, cutting your town off from the outside world. Only the sun brings salvation. You have no idea if it’s like this everywhere, but you are determined to survive – and perhaps escape. But until you can do that, you must resist the darkness. This Challenge uses the D&D skill- and rolling system (to an extent). That means, You get a Difficulty Score (DC) that you must meet or exceed to pass a check. To do that, you must roll a 20-sided die (or use an online dice rolling app). You will get different modifiers for different skills your sim has (meaning you add to your roll) You gain 1 modifier point per two skill levels. That means, if you are level 6 in a skill, you would add 3 to your roll. Some circumstances may give you Disadvantage, in which case you roll twice and take the lower result. Skills and what they